2016年に東京・銀座ソニービルで開催された映画『アングリーバード』展のリアル体感コーナーで体感コンテンツを制作。アングリーバードになって空を飛ぶ感覚や木にぶつかる感覚を音を振動に変換するハプティックデバイスで再現し、スマホゲームや映画の中のシーンを疑似体験できるアトラクションを展開しました。
sonybuilding.jp/eventspace/opus/angrybirds/
2016年制作
In 2016, at the Sony Building in Ginza, Tokyo, a real experience corner was created for the "Angry Birds" movie exhibition. This attraction allowed visitors to simulate the sensation of flying like an Angry Bird and the feeling of crashing into trees using a haptic device that converted sound into vibrations. It offered an immersive experience that allowed participants to virtually experience scenes from the smartphone game and the movie.
[sonybuilding.jp/eventspace/opus/angrybirds/](http://www.sonybuilding.jp/eventspace/opus/angrybirds/)
Created in 2016.						
						
Director:Kurando Furuya
Cinematographer:Koichi Takagi
Editor:Kota Ishii
Art director:Kei Ogiwara
Animation:hajime Baba / Masakazu Arai / Yoriko Mizushiri / Keisuke Ito
Design:Honoko Nomura / Asuka Watanabe
Music:cube sato
Production:Creative Hub Swimmy / Tomomi Tanaka
					Cinematographer:Koichi Takagi
Editor:Kota Ishii
Art director:Kei Ogiwara
Animation:hajime Baba / Masakazu Arai / Yoriko Mizushiri / Keisuke Ito
Design:Honoko Nomura / Asuka Watanabe
Music:cube sato
Production:Creative Hub Swimmy / Tomomi Tanaka













